Here you can find our pre-production screen shots and renders. We are working toward our launch by building the assets we will need to tell the story of Krono Keeper. This includes characters, environments, objects, and mech.
Character Pre-production and Modeling work:
Fray’s first pass is now finished, although we plan to revise her again as we go.
Royce’s first pass is now finished, although more improvements are coming soon.
Environment Pre-production and Modeling work:
This is just a sample of the environment objects that we have created, we are currently up to about 80 objects in the pipeline that are being worked on.
We are currently working on the “Pub” location as it is the main location for our series, this is also our prototyping scene we are using to nail down our production pipeline. It is currently mostly done. Although there are a number of improvements that still need to be done.
The Environment Base kit is a collection of 3D pieces we use to create buildings with interior architecture. They snap together and can use large tile-able textures.